Exclusively on Apple Vision Pro
A hand-tracked puzzle game that opens in your real room and unfolds across seven hand-crafted worlds. No controllers, no tutorials.
See how it begins
visionOS native
Every mechanic was designed around hand tracking and passthrough from the start. Div Zero doesn't run anywhere else, and wasn't built to.
Pinch and reach to interact, without controllers or remotes. An arm-extension locomotion mechanic scales to your height and arm span, something we only worked out during playtesting.
Div Zero opens in your real, unmodified space. A broken digital timer floats above the floor in fragments. Reassemble it, and the rest of the world arrives.
Puzzles unfold through observation. Timers exist but nothing punishes you, and you're trusted to figure out how it works.
A clock tower interior, a coastal landscape, a church, underground passages, and more. Each is built around a puzzle mechanic that belongs to the space. Part One of an ongoing series.
Environments
It starts in your real, unmodified room.
Hand tracking throughout: pinch, reach, extend.
One of seven hand-crafted environments.
Puzzles emerge from the space, not from menus.
At a glance
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$39.99 on the Apple Vision Pro App Store.